Tuesday, June 16, 2015

Heroes of the Storm: how the creator of Warcraft plans to conquer eSports


There are video game developers, and then there’s Blizzard Entertainment. Since its founding in February 1991 (under the name Silicon & Synapse) the California-based giant has delivered hit after hit, and far more than good sales figures – Starcraft, boosted by its expansion Brood War, is the foundational title for eSports, while World of Warcraft is the quintessential massively multiplayer online game (MMOG). Last week saw the release of arena-battler Heroes of the Storm (HotS), an entry in a popular genre that – unusually for Blizzard – is also a little bit of unfinished business.

HotS is a multiplayer online battle arena (Moba), currently the biggest genre of competitive gaming in the eSports scene. The idea is simple: two teams of players, each controlling an on-screen warrior (or “hero”), face each other in a small arena and must fight using melee weapons and spells, until the opponent’s base building is destroyed.

The battlefield is split into lanes, with the armies – of exactly equal strength – marching from each side and fighting to a standstill in the middle. Dotted along the lanes are fortifications for each side – turrets, castles, walls – and in between them is terrain which the armies never enter. It is fast-paced, but highly tactical, with players able to fight directly or control AI characters named “minions” to carry out objectives. The Moba is effectively a game about momentum.
Although HotS is Blizzard’s first official entry into the market, the developer kind of invented it. Kind of. The genre began with a player-made modification (a mod) for the company’s 2002 real-time strategy sim, Warcraft 3. Created by three fans, Defense of the Ancients (Dota) was so popular it resulted in several attempts to recreate the magic in a standalone release, the most successful of which are Riot’s League of Legends (LoL) and Valve’s Dota 2. Tens of millions play Mobas, and many millions more tune into video streaming sites like Twitch to watch them played professionally.


The genre has its own stars, its own massive global tournaments, and, of course, it’s own jargon. The minions you direct around the battlefield are “creeps”, killing them to gain experience is “laning”, and when multiple players ambush a luckless opponent that’s “ganking”.

The simple foundations can also lead to head-spinningly complex depths thanks to the range of possible heroes players can choose, all of whom have distinct abilities, and the dynamics of team play. This is not a genre for solo artists. Over the years since Dota, its successors have codified and expanded upon this foundation, to the extent that LoL and Dota 2 have extraordinarily steep learning curves and demand a significant time investment.

If this doesn’t sound too attractive, welcome to the club. “The world does not need Dota 3 from Blizzard,” laughs HotS director Dustin Browder. “They’ve got a great game that’s like that. So if we’re gonna do something it has to be fresh.” HotS began as a mod itself, designed by Browder’s Starcraft 2 team to show the potential of that game’s community tools, before morphing into a full project – but the starting point was getting as far away from today’s big beasts as possible.


“It was all about what we had played back in the Warcraft 3 days,” says Browder. “There were a tonne of Warcraft 3 mods of that ilk, not just Dota, even though that eventually became the king of that particular pack. Where did you think it was going, where did you imagine it was going? Not where it has gone. When you think from an earlier stage you get a much wider spectrum of possibilities. The limitations of Warcraft 3 meant Dota has things like recipes [item combinations] – you couldn’t add more items, there were only six item slots, so you had to do recipes. That came out of a need and a limitation. So, when we’re doing this exercise of imagining what could’ve been different, we got some much more interesting answers, and where we thought it was going was not ‘better recipes’.

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