Monday, May 18, 2015

Advertisement Big Business In #eSports

eSports viewers spend more than twice as much on peripherals and 30 percent more on their system as PC gamers that do not participate in eSports. On average, eSports viewers spent more than $100 on their current peripherals. It makes sense that eSports players will spend a premium on peripherals to maximize competitive performance. The data suggests that eSports viewers are also willing to spend to maximize their gaming performance.


The higher average spend of eSports viewers is critical because the market size of eSports viewers has grown to become a significant percentage of the PC gaming population.

eSports an advertising goldmine


eSports viewers do not just spend more money than non-participants on their hardware and peripherals. eSports viewers are more engaged gamers across different gaming experiences, spending more on video games across platforms and genres. The following table shows the annual video game spend across console and PC for PC gamers, segmented by eSports participation.

The major players in the eSports supply chain, including the publishers of competitive multiplayer games (e.g. Riot, Valve), eSports leagues (e.g. ESL), and content distribution channels (e.g. Twitch) have done an excellent job of creating a viewing experience that makes viewers feel like they are also involved in the tournament. Team-based tournament betting, in-game items that show team support, merchandise, and microtransactions that increase tournament prize pools have all helped to drive this engagement. This has helped create an audience that spends almost as much on the competitive gaming hardware as the tournament players themselves - and is a goldmine for tournament sponsors.

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