Verizon has partnered
with Epic Gaming Lounge to host a series of eSports events open to all gamers
Epic Gaming Lounge
Verizon wants to sell
broadband and more to gamers.
Verizon is joining
other big brands like Coca-Cola and Red Bull in marketing to the massive
eSports audience.
The communications
giant has partnered with local gaming center and cafe Epic Gaming Lounge to
host the EGL Dallas 10K video game tournament Aug. 7-9 at The Keller Pointe
outside of Dallas, Texas.
According to Chris
Melissinos, director of corporate strategy for Verizon, Verizon recognizes that
video games are one of the most engaging and utilized forms of content in the
world today.
“Part of the rise of
video games in society is the spectator component of it, especially around
eSports,” Melissinos says. “It’s increasingly becoming a growth space. It’s a
new wave of entertainment that has tremendous legs in the market.”
Streaming eSports
requires a strong network, so Verizon VZ
1.88% is marketing its Fios broadband
directly to gamers in Dallas. Melissinos says online gaming is a great way to
demonstrate the strength of the Fios high speed network.
Outside of Fios, we
have a wireless connection nationwide and more people are consuming
livestreaming on mobile today,” Melissinos says. “As we build on our media
strategy with new types of services like the OTT mobile video platform that
will launch at the end of summer, we can build on eSports there in the future.”
Melissinos expects a
second eSports event to be held this fall in a different market. Fios currently
has a strong base in the northeast U.S., including the Philadelphia, New York
City, and New England metro areas, so those are prime targets.
Instead of throwing its
name into a sponsorship with a large established eSports league, Verizon’s
partnership with Epic Gaming Lounge allows the company to take its time in
building something organically with the gaming audience, says Melissinos.
Peter Warman, CEO of
research firm Newzoo, believes Verizon is smart to go this route.
“There have been some
concerns of sponsors in the eSports space that their brand does not get enough
exposure during events,” Warman says. “Most of the footage during eSports
events is in-game, which generally does not showcase any of the
sponsors—unlike, for example, traditional sports where sponsors have billboards
in the stadium. While there are some ways to display sponsor brands in-game
during eSports events, a lot of eSports organizers have not yet adapted this
approach.”
“Warman points to Red
Bull as an example Verizon can follow. The energy drink company has staged its
own eSports tournaments over the past few years with relatively small prize
pools, but Warman believes it’s the high production values such as broadcasting
quality, commentator talent, and story building around teams that’s most
important to the eSports audience.
If Verizon can nail
that, it can build its own eSports niche.
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