Anyone who still has
doubts about the validity of eSports, or electronic sports, needs only to look
at videos out of the sold-out KeyArena in Seattle from Valve’s Dota 2: The
International tournament. Over 10,000 people watched team Newbee defeat Vici Gaming
three games to one in a best-of-five format to take home just over $5 million
of the over $10 million in cash handed out on July 21. Vici Gaming went home
with nearly $1.5 million and the third and fourth place teams, Evil Geniuses
and DK, also went home winners with over $1 million and over $819,000,
respectively.
While the majority of
the millions of global fans watched the action via livestreams on their PCs and
connected devices, ESPN3 covered the action just like it would an NFL or
college football game. In fact, eSports has thrived thanks to livestreaming companies
like Twitch, which back in May Google was rumored to be acquiring for $1
billion. But TV networks like ESPN certainly help put professional video gaming
into the mainstream spotlight. And advertisers and sponsors are more accustomed
to televised exposure for traditional sports.
One trend that’s clear
with eSports is the crossover into holding major events in traditional sports
venues. Last fall, Riot Games sold out the Staples Center for its League of
Legends Championship Series Finals. While 12,000 people watched live in the
home of the Lakers and Kings, over 32 million tuned in to the livestream. This
year, European Sports League (ESL) hosted a Dota 2 tournament at former World
Cup soccer stadium Commerzbank Arena in Frankfurt, Germany. And Riot will host
its 2014 World Championship in October at former South Korean Olympic venue
Sangam Stadium, which seats 66,000 people.
“Selling out stadiums
shows how passionate players are about eSports,” said Dustin Beck, VP of
eSports at Riot Games. “Fans from all over the globe will be tuning in to watch
the best of the best LOL eSports team battle it out for the World Championship
the same way soccer fans from across the globe came out to support their
favorite teams during the World Cup. That level of passion and engagement
translates to an opportunity for brands who are looking to communicate with
this audience by bringing added value to their eSports experience.”
Russell Schwartz,
president of theatrical marketing at Relativity said eSports is the new appointment
TV, only it’s online.
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