Monday, November 2, 2015

Of Mice And Men

http://static1.1.sqspcdn.com/static/f/523476/26270956/1432918802250/Of_Mice_and_Men_-_Full_Text.pdf?token=MbLRTK5ic3Q2KerPM9bu0PLCwfU%3D


The Giver

http://catherinelucy.org/Documents/TeacherFiles/GiverFULLTEXT-1_11_20_2014_8_43_12_AM.pdf


The Book Thief

https://westernhs.bcps.org/UserFiles/Servers/Server_4204286/Image/Grade9GT--TheBookThiefMarkusZusak.pdf


Why Did Hideo Kojima Leave Konami?

In the past several decades, Kojima’s name has become synonymous with video-game blockbusters.


On Friday, October 9th, Hideo Kojima left the Tokyo offices of Konami, the video-game company where he had worked since 1986, for the last time. The departure ceremony, according to one of the hundred or so guests who attended, and who asked that I not use his name, took place at Kojima Productions, the director’s in-house studio, and was “a rather cheerful but also emotional goodbye.” He said that he did not see Konami’s president, Hideki Hayakawa, or its C.E.O., Sadaaki Kaneyoshi, at the party, but some of Kojima’s colleagues from other studios showed up to pay their respects, as did many of the people who worked on his most recent directorial project, Metal Gear Solid V: The Phantom Pain. The game, which takes place in mid-nineteen-eighties Afghanistan and Zaire, made a hundred and seventy-nine million dollars on its launch day, in September—more than the two highest-grossing films of the year so far (“Avengers: Age of Ultron” and “Jurassic World”) combined. In the past several decades, Kojima’s name has become synonymous with such blockbusters, and with the Konami brand itself. His impending resignation had been rumored as early as March, but the fact of it remains startling—as much as if Shigeru Miyamoto, the originator of Donkey Kong and the Mario brothers, left Nintendo.


This Japanese schoolgirl looks so lifelike you won't believe she's not human

Saya Teruyuki and Yuka

Meet Saya, a Japanese schoolgirl from Tokyo.

While she might look like a regular teenage girl, Saya actually isn't human. Instead, everything from her lifelike eyes to her brunette bobbed hair is entirely computer generated.

Saya started gaining attention after people online began tweeting pictures of her recently, debating whether or not she was actually human. It's an understandable debate. If you stare at Saya long enough, it can be hard to remember she's not a real person.

Saya was engineered by Japanese husband-and-wife team Teruyuki and Yuka Ishikawa. The computer graphics designers created the schoolgirl in their spare time, the Daily Mail reports. You can check out their portfolio here, which is full of similarly impressive creations.


Japan's startup scene: Centuries-old craft and new tech


Where it seemed there was no room for startups in Japan, Yuu Sumiyoshi succeeded. He set up a web development and tech consulting business aimed at foreign clients (i.e. outsourcing IT). This is a particularly popular occupation for a startup. However, the opposite can be said about Japan as a whole. The workforce is just too expensive here.

Sumiyoshi went around the expensive workforce issue by starting a new trend. He migrated his company from Tokyo to a nearby rural town that, after several other tech founders had arrived, became known as Kamacon valley.

Locals love their new neighbours and some even get to work with them, either in creating material, product testing or just plain, full-time work. His firm’s two major projects are online supermarket Iichi and Crazyville.

According to Sumiyoshi, what makes Japanese businesses unique is the combination of sometimes centuries-old craft and a passion for new technology. What better example can there be than custom-built dog armour from a real Japanese craftsman?

Inneract Project Teaches Underserved Kids Design And Technology


Design plays just as big of a role in technology as computer science. That’s why it’s no coincidence that boatloads of successful startups have designers on their founding teams. Since 2010, 27 designer-founded startups have been acquired by large tech companies like Google, Facebook, Yahoo, Adobe, Dropbox and LinkedIn, according to the Design In Tech Report, produced by Kleiner Perkins Caufield & Byer Design Partner John Maeda. What makes design so important is that it’s become imperative to creating a great user experience with everything that technology touches: web sites, mobile apps, smartphones, tablets, computers, headphones, and so on.

“Technology needs to be considerate of empathy, of how people learn and how people use devices, and that’s design,” Maurice Woods, a designer at Yahoo and founder of Inneract Project, told TechCrunch. “That’s what designers do. Without that, it’s hard for the consumer to be able to digest and understand that technology.” He later said, “I feel like technology needs design more than design needs technology.”