The
2015 African American Festival in Baltimore, Maryland not only celebrated black
art, music, culture, and achievement, but it also celebrated the breaking of
molds and exhibited possibility in African American contribution in the
predominantly “other” gaming market.

Business
owners and full-fledged gamers Derek Manns of Sungura Games and Dennis Matthews
II of Revelation Interactive Game Development and Entertainment held down the
Toyota Tech Playground at AAF where they talked diversity in gaming while
displaying an interactive game they created in just 3 weeks. The newly
developed game centered around an African American character in a genre where
this particular race of players typically goes unnoticed. BlackEnterprise.com
caught up with Derek L. Manns and Dennis Matthews II to gauge their scoop on
the gaming industry and their goals in ensuring black people have a seat at the
head table when creating quality innovative and interactive video games.
BlackEnterprise.com:
What exactly is Sungura Games?
Manns:
Well, Sungura is Swahili for rabbit. A mother’s friend used to call me rabbit
because he said I was fast. It’s synonymous with clever, really. Sungrura Games
= clever games.
How
did you get started with Sungura Games?
Manns:
Really, I started making games on consoles and PCs long ago and later decided
to start own company. I wanted to make games that African Americans can relate
to. Don’t get me wrong, I’m open to making any kind of game, but there is a
representation missing from the African American community, and I wanted to
play an active role in resolving that.
[Related:
African American Festival: BE Empowerment Zone – Money, Love, and Inspiration]
How
did you get started with Revelation Interactive?
Matthews:
I was initially doing aerospace engineering but later [around 2002], I decided
to go to Full Cell in Orlando, Florida to study game design and assimilation. I
began to place myself around the right people and before i knew it, I was
working for Revelation Interactive. I later [around 2009] ran into Derek Manns,
Director of Sungura, and have been doing contract development with him
alongside my work with RI. Derek designs, I program.
So
how did you get into coding?
Matthews:
Having an engineering background and being involved in computer science in high
school. Dennis: When I got into college, I played lots of video games–it wasn’t
before long that I had the realization that I didn’t just want to play them, I
wanted code them. You have to understand that back then there weren’t any
visible career paths for this. There wasn’t any real education for it. So, when
I went to Full Sail University for Game Design, it was their second class ever.
After
attending school, how did you find employment in the gaming industry?
Matthews:
I started to go to gaming conferences to network with people that are now my
peers. You had to know people in order to get into the industry. They weren’t
hiring from schools. They were hiring from networking opportunities, which is
why diversity is a large initiative–mainly because the resources are becoming
available to reach more diverse communities, largely through networking.
What
exactly is it that makes Sungura Games different from other gaming companies
out there?
Manns:
We have an interesting model for making games. Our staff is primarily African
American and is steady. Most of my staff is based on partnerships. If I need
certain things, I try to contract to African Americans but ultimately, I go
with anyone who can do the job and of course, is reasonable.
What
makes Revelation Interactive different?
Matthews:
What makes us different primarily is that the core base of our team is diverse.
Our studio is primarily African American and that’s just not prevalent in the
industry.
What’s
the future of Sungura Games?
Manns:
I see us becoming a full fledged development company. I’d live to legitimize
and show that we have the skill and experience to make games like any other
company.
What
made you guys decide to work for yourselves as opposed to joining a
pre-existing gaming company?
Manns:
I knew this is something I could successfully do myself. I had the knowledge
and the resources so I figured why not?
Matthews:
I saw the amount of money I was making for other people, and I figured why not
make that money for myself.
Derek,
what adivce would you have for up and coming African American gamers looking to
consider gaming or creating video games as a serious career?
Manns:
What I will you say those looking to join gaming is make sure you’re good at
math. Also, look into schools that offer gaming in undergrad. I actually didn’t
earn my degree in gaming until gaining my masters from Southern Methodist
University Guildhall as a Level Design major.
Matthews:
Also, check out Blacks in Gaming. There is a whole community out there.
What
imprint would you like to leave?
Manns:
Listen, black developers are there–we’re out there. Black developers that have
the skills to develop these games. I want them to know that we do exists out
here. If I have to be that person that’s the Tyler Perry of the gaming
industry, then I’m okay with that.
Dennis,
is there anything else you would like BlackEnterprise.com readers to know?
Matthews:
The urban community needs to know that gaming is a strong career, it pays well,
and there are educational resources, both community college and the university
level. You can get a masters degrees in gaming. Find one of the increasing
number of communities aimed to diversify the presence of blacks in gamings.
For
more information on Sungura Games, Derek Manns, and gaming design visit
www.sunguragames.com. For more information on Dennis Matthews and Revelation
Interactive be sure to visit www.revelation-interactive.com.
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