
On Friday, October 9th,
Hideo Kojima left the Tokyo offices of Konami, the video-game company where he
had worked since 1986, for the last time. The departure ceremony, according to
one of the hundred or so guests who attended, and who asked that I not use his
name, took place at Kojima Productions, the director’s in-house studio, and was
“a rather cheerful but also emotional goodbye.” He said that he did not see
Konami’s president, Hideki Hayakawa, or its C.E.O., Sadaaki Kaneyoshi, at the
party, but some of Kojima’s colleagues from other studios showed up to pay
their respects, as did many of the people who worked on his most recent
directorial project, Metal Gear Solid V: The Phantom Pain. The game, which
takes place in mid-nineteen-eighties Afghanistan and Zaire, made a hundred and
seventy-nine million dollars on its launch day, in September—more than the two
highest-grossing films of the year so far (“Avengers: Age of Ultron” and
“Jurassic World”) combined. In the past several decades, Kojima’s name has
become synonymous with such blockbusters, and with the Konami brand itself. His
impending resignation had been rumored as early as March, but the fact of it
remains startling—as much as if Shigeru Miyamoto, the originator of Donkey Kong
and the Mario brothers, left Nintendo.
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